I'm trying to get my NPC to go to a certain point, but it doesn't seem to work after hundreds of checks. However, this script does work for the Drooling Zombie that's popular in the Toolbox. Can't find anything on the internet about this problem. I also tried this on a basic R15 model. Any help is appreciated!
hum = script.Parent
hum:MoveTo(game.workspace.Model.PrimaryPart.Position)

1 comment
Thanks for the quick help! Will do!