I tried making a script where a sphere is spawned every 3 seconds, but it doesn't work. Here is the code.
function fire()
script.Parent.BrickColor = BrickColor.new("Bright red")
bullet = Instance.new("Part", workspace)
bullet.CustomPhysicalProperties = true
bullet.Position = Vector3.new(-12.93, 11.995, -191.363)
bullet.Shape = Enum.PartType.Ball
wait(3)
bullet:Destroy()
end
fire()
