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COMMUNITY QUESTION

Is it possible to make a ball drop and then roll?

I'm trying to make a script for a bowling game, where the bowling ball is a tool that can be equipped. But I can't seem to figure out a way to make it drop and then roll, so I'm wondering if you can clone the tool and then delete the original instance

This is my code:

tool = script.Parent
handle = tool:WaitForChild("Handle")

tool.Activated:Connect(function()
	local ball = handle:Clone()
	
	
	handle:Destroy()
	
	
end)

I tried this, but it doesn't work, and it doesn't create any errors either

Any help would be appreciated!

1 comment

0

I would instead of deleting the handle, change the transparency to 1.

1 answer

tool = script.Parent
tool.Activated:Connect(function()
	local char = script.Parent.Parent
	char:UnequipTools(tool)
end)

This won't work lol

2 comments

0

I already unanchored it

0

With no scripts, just unanchor the ball and make sure there are no welds/joints on it

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