game.Players.LocalPlayer.CharacterAdded:Wait(.1)
local plr = game.Players.LocalPlayer
local HOLD = plr:WaitForChild("Character"):WaitForChild("Humanoid"):LoadAnimation(script:WaitForChild("Holding"))
local Slash = plr:WaitForChild("Character"):WaitForChild("Humanoid"):LoadAnimation(script:WaitForChild("Slash1"))
local Slash1 = plr:WaitForChild("Character"):WaitForChild("Humanoid"):LoadAnimation(script:WaitForChild("Slash2"))
local num = 1
script.Parent.Equipped:Connect(function()
	HOLD:Play()
end)
script.Parent.Unequipped:Connect(function()
	HOLD:Stop()
end)
script.Parent.Activated:Connect(function()
	if num == 1 then
		Slash:Play()
		script.Parent.RemoteEvent:FireServer()
		num = 2
	else
			Slash1:Play()
			script.Parent.RemoteEvent:FireServer()
			num = 1
	end
end)