Hi (again)! I am trying to make a part follow where my camera is (if you don't know yet). It doesn't go anywhere near the camera and goes in one certain spot. Help! (there is no error)
local owner = game.Players.iiDkOffical
local head = Instance.new("Part")
head.Name = "Head"
head.Anchored = true
print("Made Part")
local group = Instance.new("Model")
group.Name = "Unknown"
group.Parent = game:GetService("Workspace")
head.Parent = group
local humanoid = Instance.new("Humanoid")
humanoid.Parent = group
print("Made group")
head.Size = Vector3.new(1,1,1)
while true do
wait(0.25)
group.Name = owner.Name.." - Camera"
head.CFrame = game:GetService("Workspace").Camera.CFrame
end

6 comments
nope, still doesn't follow the camera
Ensure this is a LocalScript, as I said before.
can you make it a script?
You'll still need a LocalScript to have this properly work. Use a RemoteFunction to call upon the Players Camera CFrame through the LocalScript, then the ServerScript to adjust the Part.
i knew that would be the answer
I tested my code above, conjoined with yours, it works perfectly fine, but I'm not necessarily sure why you want this to happen? It will constantly be interrupting the Camera's FOV causing it to push forward. If you want something to float above the Characters head? Then you can simply weld a part to it.