This script is local, only the local player can see. I know that a remote event can help other players see. I don't know how due to the velocity of the part. Do I make a new part in the server and add the body velocity there and send the coordinates or is there an easier way? I cannot figure it out.

Here is the PART of the local script, this is the main function and this is activated when the tool connects:

function mouseDownFunction()
	local Debounce = false
----------------------------------------------------------------------------------
	local clone = ship:Clone()
	clone.Parent = game.Workspace
	clone.Name = player.Character.Name.."Part"
	clone.Position = character.Position + Vector3.new(5,0,0)
----------------------------------------------------------------------------------	
    local bv = Instance.new("BodyVelocity")
   	bv.Parent = clone 
    bv.MaxForce = Vector3.new(1e8,1e8,1e8) 
	local mousePos = mouse.Hit.p - Vector3.new(5,0,0)
   	bv.Velocity = (mousePos - character.Position).unit * speed--(mouse.hit.p - character.Position).unit * speed
----------------------------------------------------------------------------------
	local sparkes = Instance.new("ParticleEmitter", clone)
	sparkes.Size = NumberSequence.new(5)
	clone.CanCollide = false	
------------------------------------------------------------------------------		
	clone.Touched:Connect(function(hit)
		if hit.Parent:FindFirstChild("Humanoid") and Debounce == false then 
			if hit.Parent ~= player.Character.Name then
				hit.Parent.Humanoid:TakeDamage(damage)
				clone:Destroy()
			end
		end
	end)	
end

Thanks for the Help!

2 comments

0

You'll need to create the projectile on the server, yes.

0

there are multiple videos on youtube that show how to do this