It works when it can collide although it doesn't when its not able to collide. Is there any way to make this work when it is non-collidable. Heres my script:
while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *5
wait(0.1)
end
It works when it can collide although it doesn't when its not able to collide. Is there any way to make this work when it is non-collidable. Heres my script:
while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *5
wait(0.1)
end
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