Hello, I'm currently working on a camping game and i need help with the NPC movement. I've already looked at all the tutorials on yt but they didnt work. If you know an answer, please let me know.
How to make an NPC move from block to block?
2 answers
I posted a similar question in the previous questions, look what I used, maybe it helps.
The NPC moves on certain declared areas and loop every time it reaches the target.
local NPC = script.Parent.Judoon -- Name Npc Here
while true do
wait()
NPC.Humanoid:MoveTo(script.Parent.JudoonWallX.Position) ' Name Wall Here'
NPC.Humanoid.MoveToFinished:wait()
wait(0)
NPC.Humanoid:MoveTo(script.Parent.JudoonWallZ.Position) ' Name Another Wall'
NPC.Humanoid.MoveToFinished:wait()
end
It should stop when it reaches the target, compared to the one above, when the loop repeats.
Credit: AcrylixDev
local NPC = script.Parent.Judoon -- The name of the NPC is here.
local debounce = false
while true do
wait()
if debounce == false then
debounce = true
NPC.Humanoid:MoveTo(script.Parent.JudoonWallX.Position)
NPC.Humanoid.MoveToFinished:wait()
local debounce = false
end
end
3 comments
I answered that very qqeustio.
The second script you posted is my answer to help you, please give credits to me for it.
ok, please tell me how to do this. I changed the answer.
Here's a script for you:
local dest1 = workspace.Destanation1
local npc = workspace.Dummy --Change this to preferred NPC.
local humanoid = npc:FindFirstChild("Humanoid")
local service = game:GetService("PathfindingService")
local path = service:FindPathAsync(npc.Torso.Position,dest1.Position)
local points = path:GetWaypoints()
for key, value in pairs(points) do
wait(0.5) -- Change it to your preferred time
local part = Instance.new("Part")
part.Parent = workspace
part.Anchored = true
part.CanCollide = false
part.Position = value.Position
part.Size = Vector3.new(1,1,1)
part.Transparency = 0 --Change transparency lol
humanoid.WalkToPoint = part.Position
end
This should help! This script also gets the NPC to navigate around or past walls. Hope this helps!
2 comments
I'm pretty sure that's the old Pathfinding service and there's a new one, if not then I must be hallucinating.
@AcrylixDev It's not the old pathfinding service. This was coded all by me.
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1 comment
try watching this video: https://www.youtube.com/watch?v=9snIBGqAiEM