Script 1:
local DSS = game:GetService("DataStoreService"):GetDataStore("WinsSave")
local Matchtime = Instance.new("IntValue", workspace)
Matchtime.Name = "Matchtime"
Matchtime.Value = 1
game.ReplicatedStorage.MatchBegan:Fire(Matchtime)
Script 2:
game.ReplicatedStorage.MatchBegan.Event:Connect(function(Matchtime)
Matchtime.Value = 30
while Matchtime.Value > 0 do
wait(1)
Matchtime.Value = Matchtime.Value - 1
end
print("Let the games begin")
end)
The event will sometimes fire, and sometimes not. I've tried adding waits and waitforchild commands, but nothing seems to fix this issue.
