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✓ ANSWER ACCEPTED

How would I locally remove the neck without the character dying?

I've tried doing setstate, but the Humanoid still dies.

game:GetService("Players").LocalPlayer.Character.Humanoid:SetStateEnabled("Dead", false)
wait()
game:GetService("Players").LocalPlayer.Character.Torso.Neck:Destroy()

1 comment

1

This is not possible the neck weld is required to keep the player alive (this is why break joints also kills the player). If you wish to do something with the player head then I would make a fake one.

1 answer

✓ Accepted answer

The neck is one of the main objects of the player. Removing it would kill the player. Your best bet is to simply clone the head as a fake, and then use that as your thing.

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