I've tried doing setstate, but the Humanoid still dies.
game:GetService("Players").LocalPlayer.Character.Humanoid:SetStateEnabled("Dead", false)
wait()
game:GetService("Players").LocalPlayer.Character.Torso.Neck:Destroy()
I've tried doing setstate, but the Humanoid still dies.
game:GetService("Players").LocalPlayer.Character.Humanoid:SetStateEnabled("Dead", false)
wait()
game:GetService("Players").LocalPlayer.Character.Torso.Neck:Destroy()
The neck is one of the main objects of the player. Removing it would kill the player. Your best bet is to simply clone the head as a fake, and then use that as your thing.
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This is not possible the neck weld is required to keep the player alive (this is why break joints also kills the player). If you wish to do something with the player head then I would make a fake one.