I made this lucky block script for my lucky block so it does a random thing but nothing works at all can u tell me what did i do wrong? Script:
script.Parent.Activated:Connect(function(player)
script.Parent:Destroy()
local Roar = math.random(1,30)
if Roar == 1 or 2 or 3 or 4 or 5 then
player.Character.Humanoid.MaxHealth = 1000
elseif Roar == 6 or 7 or 8 or 9 or 10 then
game.ServerStorage.Nothing:Clone().Parent = player.PlayerGui wait (2)
player.PlayerGui.Nothing:Destroy()
elseif Roar == 11 or 12 or 13 or 14 or 15 then
player.Character.Humanoid.Health = 0
elseif Roar == 16 then
game.ServerStorage["LUCKY SWORD :O"]:Clone().Parent = player.BackPack
elseif Roar == 17 or 18 or 19 or 20 then
game.ServerStorage.Blame.TextLabel = "Blame"..player.Name.."for this"
for _, v in pairs(game.Players:GetChildren()) do
game.ServerStorage.Blame:Clone().Parent = v.PlayerGui
wait (2)
v.PlayerGui.Blame:Destroy()
end
local ShrekStorm = game.Lighting["Shrek (emerald lucky block)"]:Clone()
ShrekStorm.Parent = game.Workspace
ShrekStorm:MakeJoints()
wait (0.2)
local ShrekStorm = game.Lighting["Shrek (emerald lucky block)"]:Clone()
ShrekStorm.Parent = game.Workspace
ShrekStorm:MakeJoints()
wait (0.2)
local ShrekStorm = game.Lighting["Shrek (emerald lucky block)"]:Clone()
ShrekStorm.Parent = game.Workspace
ShrekStorm:MakeJoints()
wait (0.2)
local ShrekStorm = game.Lighting["Shrek (emerald lucky block)"]:Clone()
ShrekStorm.Parent = game.Workspace
ShrekStorm:MakeJoints()
wait (0.2)
local ShrekStorm = game.Lighting["Shrek (emerald lucky block)"]:Clone()
ShrekStorm.Parent = game.Workspace
ShrekStorm:MakeJoints()
wait (0.2)
local ShrekStorm = game.Lighting["Shrek (emerald lucky block)"]:Clone()
ShrekStorm.Parent = game.Workspace
ShrekStorm:MakeJoints()
wait (0.2)
local ShrekStorm = game.Lighting["Shrek (emerald lucky block)"]:Clone()
ShrekStorm.Parent = game.Workspace
ShrekStorm:MakeJoints()
wait (0.2)
local ShrekStorm = game.Lighting["Shrek (emerald lucky block)"]:Clone()
ShrekStorm.Parent = game.Workspace
ShrekStorm:MakeJoints()
wait (0.2)
local ShrekStorm = game.Lighting["Shrek (emerald lucky block)"]:Clone()
ShrekStorm.Parent = game.Workspace
ShrekStorm:MakeJoints()
wait (0.2)
local ShrekStorm = game.Lighting["Shrek (emerald lucky block)"]:Clone()
ShrekStorm.Parent = game.Workspace
ShrekStorm:MakeJoints()
elseif Roar == 21 or 22 or 23 or 24 or 25 then
script.Parent:Clone().Parent = player.Backpack
script.Parent:Clone().Parent = player.Backpack
script.Parent:Clone().Parent = player.Backpack
elseif Roar == 26 or 27 or 28 or 29 or 30 then
local TNT = true
wait (10)
TNT = false
while TNT == true do
local Clone = game.Workspace.RealTNT:Clone()
Clone.Parent = game.Workspace
local TNTSpot = math.random(1,42)
if TNTSpot == 1 then
Clone.CFrame = game.Workspace.TNT1.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 2 then
Clone.CFrame = game.Workspace.TNT2.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 3 then
Clone.CFrame = game.Workspace.TNT3.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 4 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 5 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 6 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 7 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 8 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 9 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 10 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 11 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 12 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 13 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 14 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 15 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 16 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 17 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 18 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 19 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 20 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 21 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 22 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 23 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 24 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 25 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 26 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 27 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 28 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 29 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 30 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 31 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 32 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 33 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 34 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 35 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 36 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 37 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 38 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 39 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 40 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 41 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
elseif TNTSpot == 42 then
Clone.CFrame = game.Workspace.TNT..TNTSpot.CFrame * CFrame.new(0,-5,0)
end
end
end
end)
I would thank you if u helpoed me

2 comments
my eyes are popping
Don't use Lighting, it is easily exploitable.