So, when the enemy's health reaches 0, it generates some numbers to decide what to spawn and which. I have 4 of these, which different numbers. The ammo will spawn, way to the side of the map, with nothing there, just fall and delete itself. Is there a different way to move it, because of im pretty sure it's not.
if num2 == 1 then
local Pistol = game.Lighting.Ammo.PistolAmmo:Clone()
Pistol.Parent = workspace
Pistol.Position = Vector3.new(script.Parent.LowerTorso)
end

2 comments
Thank you, the first one works great!!
No problem.