It's hard to explain and I don't know what to call it, but this is what I am trying:
function somethinghere:Fade(speed)
print(somethinghere)
end
basically being able to change the somethinghere to any instance in the game.
It's hard to explain and I don't know what to call it, but this is what I am trying:
function somethinghere:Fade(speed)
print(somethinghere)
end
basically being able to change the somethinghere to any instance in the game.
try doing
local somethinghere
function somethinghere:Fade(speed)
somethinghere = game.Workspace.Part.Name
print(somethinghere)
end
if this is what you mean then try it
Well the thing is it's not a specific part, I just want it to find the instance that is getting used for the somethinghere.
I'm not sure what you mean but this might help:
local object
local function afunction ()
object = Instance.new("Part") --Change the value to anything you want the object to be.
object.Name = "TheObjectsName"
--You might wanna change its properties here (size,color,anchored,colidable,etc.)
object.Parent = workspace
object = Instance.new("Part") --This will make a new instance but the instance made before will not disappear.
end
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So... like the thing changes into another thing thats not the original thing???