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✓ ANSWER ACCEPTED

How would I make a player force use an item in their inventory?

LocalScript;

local tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Sandwich")

if tool then 
	tool:Activate()
end

This is what I'm currently trying to use, with no luck. In this case, the item I want the specific player to use/eat is a sandwich.

3 answers

✓ Accepted answer

Try this maybe, I think this might work. I made it so that they equip the tool first. Important Note: Make sure that the property manual activation is unchecked on the tool!

local player = game.Players.LocalPlayer
local tool = player.Backpack:FindFirstChild("Sandwich")

if tool then
	tool.Parent = player.Character
	tool.Activate()
end

When a player normally selects a tool in their hotbar, it moves it from backpack to the character model. I am pretty sure Tool:Activate() can only be fired when it is equipped already, as activate and equipped are two different things. Equipped makes them hold it, activate makes them use it. You might want to read this page on the developer website all about Tool:Activate().

I hope this helps you!

-ProqrammedGreen

Haven't encountered this problem yet, but pretty sure its:

local tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Sandwich")

if tool then
    tool.Equipped = true
end

2 comments

0

tool.Equipped is an event, not a property. So this wouldn't work. Read here: https://developer.roblox.com/en-us/api-reference/event/Tool/Equipped

0

Although there is a thing called Humanoid:EquipTool but I don't think it's what they're looking for

I think you could also use

local tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Sandwich")

if tool then
    tool.Parent = game.Players.LocalPlayer.Character
end

1 comment

0

No, that'd get the parent of the tool. You should get the handle, not the tool.

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