Hello, so I've got this custom rig with a following script in it (not sure if that's necessary but I'll drop it at the bottom) and I'm wondering how I would go about playing a certain animation when they are walking. So far I have these 2 that sort of work together.
function onwalking(speed)
if speed <= 0 then
script.Parent.XenAnim.Disabled = true
end
end
and then there's this one that it's disabling
local anim = script.Parent.Humanoid:Loadanimation(script.Test)
if script.Parent.XenAnim.Disabled == false then
anim:Play()
end
as well as the following script
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 45
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while wait() do
wait(1)
local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
if target ~= nil then
script.Parent.Humanoid:MoveTo(target.Position, target)
end
end
These are all regular scripts directly parented to the model itself. Thank you!
