Make items in the Player's Inventory fall out when they die? Do I have to use a LocalScript, or a regular script? If any of those two, where do I put them (Say Workspace, or StarterPack)
To do this then what you have to do is just take everything in their backpack and make it's parent the workspace. Pretty fun and simple(:
--In the character
script.Parent.Humanoid.Died:connect(function() plr = game.Players:GetPlayerFromCharacter(script.Parent) c = plr.Backpack:GetChildren() for i = 1,#c do c[i].Parent = game.Workspace end end)
Use a Died event to find when they die, get the children of their backpack, and parent them to the workspace.
-Goulstem