Ok so Is there any way I can fire a RemoteEvent from a local script
game.ReplicatedStorage.RemoteEvent:FireServer()
and make another local script run using that remote
game.ReplicatedStorage.StartTimer.OnClientEvent:Connect(function()
both scripts are local and It obviously doesn't work, I just want to know if there is a diffrent way of doing this maybe? To give more context - I have a local script in StarterGui that can be run using RemoteEvent, but the only option I have is to use another local script to run that script.

1 comment
There is a better and more direct way of doing this.