I made a script for a custom camera, although I'm experiencing some difficulties making it go back to the 'normal' camera. How can I make this camera reset back to the original player camera?
local Player = game.Players.LocalPlayer
local Char = Player.Character or Player.CharacterAdded:Wait()
local camera = workspace.CurrentCamera
wait(0.1)
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = workspace.Cam.CFrame
