So i'm trying to make a gui with a ScrollingFrame using scale problem is that i don't know how i can change the size of the canvas accordingly and how i change the size of the guiobjects in the gui accordingly please help
well, if you want roblox to size/position GUI objects in your game accordingly, then make sure all Position and Size properties of your GUI objects are in Scale
and not Offset
.
so instead of Udim2.new(0,100,0,100)
, you would do Udim2.new(1,0,1,0)
..
which means when you look at the position/size of your GUI objects in the explorer window it should look like this if scaled:{number, 0}, {number, 0}
any GUI object that uses Scale
will always be positioned/size relative to size/position of parent GUI or screen.. scale is a percent of parent GUI or screen, scale of 1
is 100%, .5
is 50% etc