I was wondering, is it possible make a player unable to move for a period of time, then release them?
game.Workspace.??Player??.Torso.Anchored = true
If you anchor their torso, then it will effectively stop them from moving.
As well as setting their walkspeed to 0, putting bodyvelocity on them, removing the walking script.. etc..
Lots of ways(:
--------------------------Edit1
c = game.Players:GetChildren() --Get all the children of players for i = 1,#c do c[i].Character.Torso.Anchored = true end wait(timehere) --Put the amount of time you want to hold them here for i = 1,#c do c[i].Character.Torso.Anchored = false end
-Goulstem