Heres the serverscript for a gun i've been working on. But, it doesnt appear to do anything nor returns error message.
local lighting = game.Lighting
local player = nil
local ignorelist = Instance.new("Model",lighting)
local tool = script.Parent
local sanim = script:WaitForChild("Shootanim") -- theres a holding animation in a local script (which only does the holding animation)
local firepart = script.Parent:WaitForChild("firepart")
local char = nil
local sanima = nil
local sooldown = false
local gui = script:WaitForChild("GlockGUI")
local gui2 = nil
local maxstock = 60 --max stock of ammo you can carry
local ammo = 8 --ammo shot before needing to reload
local ammoreloadwait = 1 --1 seconds to reload
local reloading = false
local ammogui = gui.AmmoInfo.CurrentAmmo
local ammostockgui = gui.AmmoInfo.AmmoStock
local human = nil
tool.Equipped:Connect(function(mouse) --i didnt make the reload part yet
player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
char = player.Character
if char ~= nil then
local hum = char:FindFirstChildWhichIsA("Humanoid")
if hum then
human = hum
end
end
gui2 = gui:Clone()
gui2.Parent = player.PlayerGui
--tool.Activated:Connect(function()
mouse.Button1Down:Connect(function()
if sooldown == true then return end
if ammo == 0 then return end
sooldown = true
local hit = mouse.Hit
local ray = Ray.new(firepart.CFrame.Position,(hit.Position - firepart.CFrame.Position).unit*300)
local hitpart,pos = workspace:FindPartOnRay(ray,script.Parent.Parent,false,false)
local distance = (firepart.CFrame.Position - pos).magnitude
local trail = Instance.new("Part")
trail.Material = Enum.Material.Neon
trail.CanCollide = false
trail.Anchored = true
trail.BrickColor = BrickColor.new("Bright yellow")
trail.Transparency = 0.25
trail.Size = Vector3.new(0.25,0.25,distance)
trail.CFrame = CFrame.new(firepart.CFrame.Position,pos) * CFrame.new(0,0,-distance/2)
--game.Debris:AddItem(trail,0.5)
sanima = human:LoadAnimation(sanim) --shooting animation
sanima:Play()
trail.Parent = workspace
ammo = ammo - 1
wait(0.267)
sanima:Stop()
sanima:Destroy()
sooldown = false
end)
end)
tool.Unequipped:Connect(function()
if gui2 ~= nil then
gui2:Destroy()
end
end)
I suspect the mouse is inactive. Thank you.

1 comment
Didnt know that. Thank you.