I have a leaderboard script which has an IntValue called points. How could I add something into the leaderboard script that detects if a player has killed someone else, and so when a player kills someone they get +10 Value for the Points IntValue
ball = script.Parent
damage = math.random(10,30)
local hitt = false
HitSound = Instance.new("Sound")
HitSound.Name = "HitSound"
HitSound.SoundId = "http://www.roblox.com/asset/?id=11945266"
HitSound.Pitch = .8
HitSound.Volume = 1
HitSound.Parent = ball
function onTouched(hit)
if hit.Parent:findFirstChild("ForceField") ~= nil then return end
if hit.CanCollide == false and hit.Parent:findFirstChild("Humanoid") == nil then return end
if hit.Parent.className == "Hat" and hitt == false then
hitt = true
hit:BreakJoints()
hit.Velocity = ball.Velocity
hit.Parent.Parent = game.Workspace
end
if hit:findFirstChild("Metal") ~= nil and hitt == false then
hitt = true
for i = 1,math.random(1,3) do
local j = Instance.new("Part")
j.formFactor = "Plate"
j.Size = Vector3.new(1,.4,1)
j.BrickColor = BrickColor.new("Bright yellow")
j.CanCollide = false
j.Velocity = Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
j.CFrame = script.Parent.CFrame
j.Parent = game.Workspace
end
end
local humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid ~= nil and hitt == false then
hitt = true
tagHumanoid(humanoid)
if hit.Name == "Head" then
humanoid.Health = humanoid.Health - damage * 2
elseif hit.Name == "Torso" then
humanoid.Health = humanoid.Health - damage * 1.5
else
humanoid.Health = humanoid.Health - damage
end
wait(.1)
untagHumanoid(humanoid)
end
if hitt == true then
HitSound:play()
ball.Parent = nil
end
end
function tagHumanoid(humanoid)
-- todo: make tag expire
local tag = ball:findFirstChild("creator")
if tag ~= nil then
local new_tag = tag:clone()
new_tag.Parent = humanoid
end
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:GetChildren()
for i = 1, #tag do
if tag[i].Name == "creator" then
tag[i]:remove()
end
end
end
end
connection = ball.Touched:connect(onTouched)
while true do
wait(.01)
if damage < 0 then
break
else
damage = damage - .2
end
end
ball.Parent = nil

9 comments
ok, ill edit my question with the leaderboard
I mean like, an attempt at what I just told you. I know how a leaderboard would be pretty much laid out but try what I'm saying and if theres a sort of problem then come back
I have put the leaderboard and something to check if a player dies. But I don;t know how to make it so it checks to see which player killed that person, so in which case, causing the killer to gain 10 points,
Yeah I saw the like announcement for when a player dies type thing, but again, what I'm saying is to try out the things In my answer and come back if theres a problem. Or if you don't completely understand my answer.
I am using a free model gun, which has 500 lines of code. So I cant check
sorry wrong script, its about 60 lines. Unless I put this here]
Uhhhhhhh
exactly. I cant script guns so I just got a free model
Well you're gonna have to learn because this needs to be a custom gun,