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COMMUNITY QUESTION

My Datastore script is not working, it keeps putting the value as 0. ?

local dss = game:GetService("DataStoreService") local mds = dss:GetDataStore("money")

game.Players.PlayerAdded:Connect(function(player) local menu = player.PlayerGui:WaitForChild("bucks") local money = menu.money local data local success, errormessage = pcall(function() data = mds:GetAsync(player.UserId.."-bucks") end)

if success then
	money.Value = data
	print("successfully loaded data")
else
	print("error while loading data")
	warn(errormessage)
end

end)

game.Players.PlayerRemoving:Connect(function(player) local menu = player.PlayerGui:WaitForChild("bucks") local money = menu.money local success, errormessage = pcall(function() mds:SetAsync(player.UserId.."-bucks",money.Value) end)

if success then
	print("Successfully saved players data!")
else
	print("There was an error while saving the players data.")
	warn(errormessage)
end

end)

1 answer

As in my understanding. I see that you've stored the values (Money, Bucks) in PlayerGui... To do this kind of act you'll have to store a Folder called "leaderstast" inside of the player. Like this :

game.Players.PlayerAdded:Connect(function(plr) --Rememeber this parameter.
   local LeadFolder = Instance.new("Folder")
   LeadFolder.Name = "leaderstats"
   LeadFolder.Parent = plr --The parameter we setted earlier.
   
   local Money = Instance.new("IntValue")
   Money.Parent = LeadFolder
   Money.Name = "Money"
   
   local Bucks = Instance.new("IntValue")
   Bucks.Parent = LeadFolder
   Bucks.Name = "Bucks"
end)

That's how you instance a leaderstats folder correctly and values inside of it. And as I see the you've defined bucks down in the line as :

player.PlayerGui:WaitForChild("Bucks")

That's incorrect to store values inside of PlayerGui and expect for them to be leaderstats. If it's not the issue, react to this message for further questions. No problem, Programmer XDvvvDX.

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