This script should work but for some reason it doesn't, no errors are shown.
local plrs = game.Players:GetChildren() -- Needs lobby and at least 1 map till complete game (starting, last man standing and intermissions, and a winner)
local isIntermission = true
local i = "Intermission"
local g = "Game In Progress"
game.Players.PlayerAdded:Connect(function(plr)
if #plrs >= 1 then
if isIntermission == true then
wait(5)
game.ReplicatedStorage.IntermissionEvent:FireAllClients(i)
end
end
end)
Thanks!
