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✓ ANSWER ACCEPTED

When I print out the table it doesn't update survivors if they leave the game or die?

local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local ReplicatedStorge = game:GetService("ReplicatedStorage")

local Event = ReplicatedStorge:WaitForChild("DisplayRole")

local Killer = nil
local Survivor = {}

function PickPlayers()
 
 Killer = nil
 Survivor = {}
 
 local PlayersGroup = Players:GetChildren()
 local KillerID = math.random(1, #PlayersGroup)
 
 for i, v in pairs(PlayersGroup) do
  if i == KillerID then
   Killer = v.Name 
   break
  end
 end

for i, v in pairs(PlayersGroup) do
 if i == KillerID then
   
 else
  table.insert(Survivor, v.Name)
 end
end
Event:FireClient(Players[Killer], "Jason")
for i, v in pairs(Survivor) do
 Event:FireClient(Players[v],"You are survivor")
 end
while wait() do
for i,v in pairs(Survivor)do
	print(i, v)  -- This is where i need help
	end
	
end
end


	
 PickPlayers()

1 comment

0

instead of doing Players:GetChildren() use player:GetPlayers()

1 answer

✓ Accepted answer

To check if a player has died or left the game you can use this code:

for i, v in pairs(Survivor) do
	local player = Players:FindFirstChild(v)
	if player then
		local character = Workspace:FindFirstChild(player.Name)
		if character and character:FindFirstChild("Humanoid") then
			if character.Humanoid.Health < 0 then
				--do stuff when player has died
			end
		end
	else
		--do stuff when player leaves
	end
end

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