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COMMUNITY QUESTION

My datastore script wont save anything, how do I fix this?

here is the script

local datastore = game:GetService("DataStoreService")
local ds1 = datastore:GetDataStore("FruitSaveSystem")
local ds2 = datastore:GetDataStore("CoinSaveSystem")
local ds3 = datastore:GetDataStore("TalkToBeastSaveSystem")

game.Players.PlayerAdded:connect(function(plr)
	local folder = Instance.new("Folder", plr)
	folder.Name = "leaderstats"
	local fruits = Instance.new("IntValue", folder)
	fruits.Name = "Fruits"
	local coins = Instance.new("IntValue", folder)
	coins.Name = "Coins"
	local talkedtobeast = Instance.new("BoolValue", folder)
	talkedtobeast.Name = "TalkedToBeast"
	
	fruits.Value = ds1:GetAsync(plr.UserId) or 0
	ds1:SetAsync(plr.UserId, fruits.Value)
	
	coins.Value = ds2:GetAsync(plr.UserId) or 0
	ds2:SetAsync(plr.UserId, coins.Value)
	
	talkedtobeast.Value = ds3:GetAsync(plr.UserId) or false
	ds3:SetAsync(plr.UserId, talkedtobeast.Value)
	
	fruits.Changed:connect(function()
		ds1:SetAsync(plr.UserId, fruits.Value)
	end)
	
	coins.Changed:connect(function()
		ds2:SetAsync(plr.UserId, coins.Value)
	end)
	
	talkedtobeast.Changed:connect(function()
		ds3:SetAsync(plr.UserId, talkedtobeast.Value)
	end)
end)

I have tried all kinds of things, its worked once. I cant get it to do it again, please help.

1 answer

dont use or, as far as i know it got a 50% change of setting 0 instead instead do this 1.create the stats 2. set the stats to 0 3. if the player has datasaves then set the stats to that value 4. if they dont have datasaves then set the save to their stat value

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