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✓ ANSWER ACCEPTED

How to change the facing of a part to the facing(lookvector) of character?

I have tried everything, but I cannot seem to change the lookVector of a union part to the lookVector of the lower torso, upper torso, etc.

Here is the code so far:

local player = game.Players.LocalPlayer
local s = game.ReplicatedStorage.Spaceship
local ts = game:GetService("TweenService")

local p = s:Clone()
p.Parent = game.Workspace
p.Name = player.Character.Name .. "Spaceship"

local info = TweenInfo.new(
	1, 
	Enum.EasingStyle.Quad,
	Enum.EasingDirection.Out	
)

local debounce = false

while true do
	 wait(0.1)	
	local bodyPart =  player.Character:FindFirstChild("LowerTorso").CFrame
	local goals = {CFrame = CFrame.new(bodyPart.X, 5, bodyPart.Z)}        
	local tween = ts:Create(p, info, goals)
	tween:Play()	
end

Thanks for the Help!

1 answer

✓ Accepted answer

Question

How to change the facing of a part to the facing(lookvector) of character?

Answer

If you want to make partA look at partB while remaining in position of partA then you can use CFrame.new with two Vector3 paramteres.

https://developer.roblox.com/en-us/api-reference/datatype/CFrame

CFrame.new(vector3Position, vector3Direction).

This creates a CFrame whose Position is vector3Position and rotation is pointing towards the vector vector3Direction

Then we would set partA.CFrame to our new CFrame.

partA.CFrame = CFrame.new(partA.Position, partB.Position)

So if you were wanting to make a part face the LowerTorso of a character; somePart.CFrame = CFrame.new(somePart.Position, lowerTorso.Position)

And if you wanted to make LowerTorso face somePart just reverse the order.

  • Make sure to set the y-coordinate of somePart's position to the LowerTorso's y-coordinate or you might see some weird angle issues.
CFrame.new(lowerTorso.Position, Vector3.new(somePart.Position.X, lowerTorso.Position.Y, somePart.Position.Z)

1 comment

0

the direction is backwards

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