I am making a game that involves a plane to be flying. The plane is flying well, but when I try to detect a collision, it doesn't work. I found out that I am using plane.position = Vector3.new (...). How do I move a part that takes account into collisions? I checked if the airplane isCollidable and Transparency.
COMMUNITY QUESTION
Move Parts with accounting for collisions?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.
