So the wind direction is a Vector3 Value on workspace. I was able to make an arrow part appear on a ViewPortFrame and it should point to the wind direction. What I am really struggling with is what the math to this would be.
I tried:
CFrame.new(currentcamera.Position,currentcamera.Position+wind.Value)
CFrame.new(currentcamera.Position+currentcamera.CFrame.lookVector,currentcamera.Position+wind.Value)
CFrame.new(Vector3.new(0,0,0),wind.Value)
CFrame.new(currentcamera.LookVector*wind.Value.Magnitude,wind.Value)
All of these resulted on an arrow that doesnt point in relation to camera lookvector or doesnt rotate at all.
