Heyo, you might have read my last 2 questions concerning what I am doing which is creating a move that reflects other moves. So here is the "reflector script"~~~~~~~~~~~~~~~~~
`function MirrorWater(hit)
if BodyVelocity > 0 then
BodyVelociy.velocity = -BodyVelocity.velocity
end
end
script.Parent.Touched:connect(MirrorWater)`
But when one of my other moves hit it, it only freezes it. Is it because it can't detect the mesh? He is one of the moves.> `bin = script.Parent
me = script.Parent.Parent.Parent
name = "Lightning God's Charged Particle Cannon"
Colour = BrickColor.new("New Yeller")
enabled = true
cost = 80
Backpack = bin.Parent
Player1 = Backpack.Parent
Player = Player1.Character
LeftShoulder = Player.Torso["Left Shoulder"]
RightShoulder = Player.Torso["Right Shoulder"]
Run = game:GetService("RunService")
na = bin.Name
Axe = script.Parent.Parent.Parent.PlayerGui:findFirstChild("Energy")
mag = Axe.Magic
magmax = Axe.MagicMax
LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
function RefreshWelds()
RightShoulder.C0 = RightShoulderC0
RightShoulder.C1 = RightShoulderC1
LeftShoulder.C0 = LeftShoulderC0
LeftShoulder.C1 = LeftShoulderC1
end
function onButton1Down(mouse)
if not enabled then
return
end
local player = game.Players.LocalPlayer
if player == nil then return end
enabled = false
if mag.Value > cost then
if me.Backpack:findFirstChild("Cast") == nil then
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.15)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, .1,0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -.15)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -.1,0)
Run.Stepped:wait(0.01)
end
ca = Instance.new("BoolValue",me.Backpack)
ca.Name = "Cast"
game.Debris:AddItem(ca,1)
game:GetService("Chat"):Chat(me.Character.Head, name)
mag.Value = mag.Value - cost
MagicSym = Instance.new("Part")
MagicSym.Parent = me.Character
MagicSym.Anchored = true
MagicSym.Parent = Workspace
MagicSym.CanCollide = false
MagicSym.formFactor = "Symmetric"
MagicSym.BrickColor = BrickColor.new(21)
MagicSym.Transparency = 1
MagicSym.Name = "MagicSym"
MagicSym.Size = Vector3.new(12,12,.5)
MagicSym.TopSurface = "Smooth"
MagicSym.BottomSurface = "Smooth"
MagicSym.CFrame = me.Character.Torso.CFrame*CFrame.new(0,0 , -2)
d = Instance.new("Decal")
d.Name = "Circle"
d.Parent = MagicSym
d.Face = "Front"
d.Texture = "http://www.roblox.com/asset/?id=147869642"
p = Instance.new("Decal")
p.Name = "Circle"
p.Parent = MagicSym
p.Face = "Back"
p.Texture = d.Texture
wait(.1)
game.Debris:AddItem(MagicSym,1)
x = Instance.new("Part")
x.BrickColor = Colour
x.Size = Vector3.new(10,10,40)
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.Shape = "Block"
x.Name = "DS"
x.CanCollide = false
x.Anchored = false
p = script.PointLight:clone()
p.Parent = x
fd = script.Firedamage:clone()
fd.Parent = x
o = Instance.new("StringValue",x)
o.Value = me.Name
o.Name = "Owner"
z = Instance.new("SpecialMesh",x)
z.MeshType = "Sphere"
z.Scale = Vector3.new(0,0,0)
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = me.Character.Torso.CFrame.lookVector* 330
x.Parent = Workspace
y.Parent = x
x.CFrame = me.Character.Torso.CFrame*CFrame.new(0,0,-3) * CFrame.Angles(0,0,0)
fd.Disabled = false
x.Transparency = .2
x2 = x:clone()
x2.BrickColor = BrickColor.new("Really black")
x2.Size = x.Size * Vector3.new(1.25,1.25,1.25)
x2.CanCollide = false
x2.Position = x.Position
x2.Parent = Workspace
z2 = x2["Mesh"]
x2["Firedamage"]:remove()
fd2 = script.Firedamage2:clone()
fd2.Parent = x2
fd2.Disabled = false
x2.Transparency = x.Transparency * 3
w1 = Instance.new("Weld", x)
w1.Part0 = x2
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) *CFrame.new(0 ,0, 0)
game.Debris:AddItem(x,3)
game.Debris:AddItem(x2,3)
for i = 1,5 do
z.Scale = z.Scale + Vector3.new(.2,.2,.2)
x.Transparency = x.Transparency - .02
z2.Scale = z2.Scale + Vector3.new(.2,.2,.2)
x2.Transparency = x2.Transparency - .02
wait(.005)
end
skil = me.Data.Skill
me.Data.Skill.Value = me.Data.Skill.Value + .5
RefreshWelds()
wait(11)
end
if me.Backpack:findFirstChild("Cast") ~= nil then
bin.Name = "Wait"
wait(.2)
bin.Name = na
end
end
if mag.Value <= cost then
game:GetService("Chat"):Chat(me.Character.Head, "Not Enough Magic")
end
enabled = true
end
enabled = true
function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onS)`>
