I want to add a debounce to this script and I am not sure how. Any help?
function onActivated()
if not enabled then
return
end
enabled = false
Tool.GripForward = Vector3.new(0,-.759,-.651)
Tool.GripPos = Vector3.new(1.5,-.5,.3)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,.651,-.759)
Tool.Handle.DrinkSound:Play()
wait(3)
local h = Tool.Parent:FindFirstChild("Humanoid")
if (h ~= nil) then
if (h.MaxHealth > h.Health + 5) then
h.Health = h.Health + 5
else
h.Health = h.MaxHealth
end
end
Tool.GripForward = Vector3.new(-.976,0,-0.217)
Tool.GripPos = Vector3.new(0.03,0,0)
Tool.GripRight = Vector3.new(.217,0,-.976)
Tool.GripUp = Vector3.new(0,1,0)
enabled = true
end
function onEquipped()
Tool.Handle.OpenSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

1 comment
there is no else statement aswell, in the solution I added one with extra wait() time.