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How would I go about giving the players camera a rising & falling effect?

So I'm making a obby and it entirely in the sky jumping between floating islands, I kinda want to give a floating-like effect without moving the map, so I assumed the best way may be the camera, but since this is a completely new field for me I have no clue where to begin. What should I look into using for this? or is there a better way to go about this?

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The Humanoid contains CameraOffset. You can probably figure out how to make the offset move smoothly.

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TweenService, Tween.Completed (Event) and Humanoid.CameraOffset.

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