I am not going to request anything, but is it possible for a script to activate after a player puts away a tool if so, can you provide the link for this function
✓ ANSWER ACCEPTED
Is it possible to activate a script with a tool?
1 answer
✓ Accepted answer
Bind your script with an Equipped event. Heres an example of how to print hello world when you equip a tool.
locationoftool.Equipped:Connect(function()
print("Hello world!")
end)
To run code after its unequipped then just bind it to an Unequipped event. Heres an example of how to print bye world when you unequip a tool.
locationoftool.Unequipped:Connect(function()
print("Bye world?")
end)
4 comments
0
Thank you this is helpful, but what about when you put away the tool not equip it
0
Nvm thank you very much
0
Activated when you click, and Deactivated is after you click.
0
I never said activated and deactivated? i said equipped and unequipped
This discussion is preserved as it was. New answers, comments, and votes are closed.

5 comments
This is requesting something. Show what you tried to look up and tried to use.
I don't mean to request anything, I could't find a lot in the dev forum at first
You should search with a search engine instead of just a single specific site
Ill keep that in mind, but how would i search?
you search it?