Let's say you've made a game and there are 5 rounds and each round has a different map. The maps are large and take quite some time to load. So, which one is better for cloning maps into the Workspace, Replicated Storage or Server Storage?
Else if both of them are better at cloning maps, what would be the solution for this? Your answer will be highly appreciated.

1 comment
There shouldn't be any noticeable performance differences between storing in each of the services other than memory. Id store it in ServerStorage. If you want better loading times it might be the way you load the maps.