So I don't really care if the value is nil, but whenever I click in a nil area I want it to print()
but it won't print! It just gives me an error! Here's the code:
local Player = game.Players.LocalPlayer -- The Player
local DB = false -- Debounce
local Char = Player.Character -- Player's Character
local VariableTest = "Variable test" -- Test
local mouse = Player:GetMouse() -- The mouse
local Tool = script.Parent -- The tool
local Player = game.Players.LocalPlayer -- Player2
local Char = Player.Character -- Char2
local ReplicatedStorage = game:GetService("ReplicatedStorage") -- ReplicatedStorage -- FireEvent
local player = game.Players.LocalPlayer -- Player3
local mouse = player:GetMouse() -- Mouse2
local maxAmmo = 30 -- MaxAmmo
local ammo = maxAmmo -- MaxAmmo2
local rate = 60/850 -- FireRate. Don't touch the 60!!!!!!!!!!
local Canfire = true -- By default true
local reload = 1.5 -- Reload Time
local reloading = false
local UIS = game:GetService("UserInputService")
local damage = math.random(15,25) -- Damage
game.StarterGui.ScreenGui.Frame.TextLabel.Text = ammo
Tool.Equipped:Connect(function()
script.Parent.Activated:Connect(function()
game.StarterGui.ScreenGui.Frame.TextLabel.Text = ammo
if ammo >= 1 and firing == false and Canfire == true and reloading == false then
firing = true
repeat
local player = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait() -- Camera-Shake stuff
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local A = math.random(-0.1, 0.1)
hum.CameraOffset = hum.CameraOffset + Vector3.new(0,A,0.1)
wait(0.01)
hum.CameraOffset = hum.CameraOffset - Vector3.new(0,A,0.1)
Tool.FlamePart.Transparency = 0 -- Flash effects
wait(0.000001) -- Wait Time for Flash FX
Tool.FlamePart.Transparency = 1
script.Parent.M4A1:Play()
print(ammo)
wait(rate)
ammo = ammo - 1
until ammo < 1 or firing == false
(I have more code than this but all I need is the thing to print)

7 comments
Why would you need to check if they're not clicking on the player?
Oop. Lemme show the rest of the code.
There
Where are you using mouse.Target
mouse.Target will be nil when the mouse is not hitting a part. Use mouse.Hit.p if you just want to get the hit position. if you want to get the part, check if mouse.Target exists: if mouse.Target then
Oh thanks!
Nope. Doesn't work