For example, if I use the Sway_Walk animation but the player is holding something while walking so I run another animation with animTrack.WeightCurrent > Sway_WalkTrack.WeightCurrent (in theory). If animTrack's animation only affects the position of the arms, would the unaffected parts like the legs, torso and everything else not move or could the walk animation still be played on the body parts unaffected by animTrack's animation?
COMMUNITY QUESTION
Is it possible to put an animation on top of another?
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Yes, you just need to set the AnimationPriority to Action.
Ok thank you so much man.
Um just do not affect the places you do not want to affect, if you do they will be still. So like, in the animation editor have the diamonds on where you want animation to work, and if you are walking well then that will work if you don't have legs selected.