I am working on a killer game. I made a main script that will control whole game (Round).
If you see any error please tell me
Here's output:
14:35:57.017 - Jeff (Still in development) @ 04 mar 2020 14:35 auto-recovery file was created
14:35:59.052 - ServerScriptService.MainScript:181: Expected 'end' (to close 'do' at line 15), got <eof>
kujekmarek applied edits to script MainScript
GUI Rescale Error - 411 Error | Please DM TheReal4Cedar123.
Main Script in ServerScriptService
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlrCamera = game.Workspace.CurrentCamera
local ServerStorage = game:GetService("ServerStorage")
local Status = ReplicatedStorage.Status
local Player = game:GetService("Players").LocalPlayer
local MapsFolder = game.ServerStorage.Maps
local GameLenght = 120
while true do
wait(1)
--if game.Players.NumPlayers <2 then
--Status.Value = "Waiting for 2 players!"
--repeat wait(1) until game.Players.NumPlayers >= 2
--Countdown (i used different style but i didn't work so i made it this way lol)
Status.Value = "Break 20"
wait(1)
Status.Value = "Break 19"
wait(1)
Status.Value = "Break 18"
wait(1)
Status.Value = "Break 17"
wait(1)
Status.Value = "Break 16"
wait(1)
Status.Value = "Break 15"
wait(1)
Status.Value = "Break 14"
wait(1)
Status.Value = "Break 13"
wait(1)
Status.Value = "Break 12"
wait(1)
Status.Value = "Break 11"
wait(1)
Status.Value = "Break 10"
wait(1)
Status.Value = "Break 9"
wait(1)
Status.Value = "Break 8"
wait(1)
Status.Value = "Break 7"
wait(1)
Status.Value = "Break 6"
wait(1)
Status.Value = "Break 5"
wait(1)
Status.Value = "Break 4"
wait(1)
Status.Value = "Break 3"
wait(1)
Status.Value = "Break 2"
wait(1)
Status.Value = "Break 1"
wait(1)
Status.Value = "Break ended"
wait(1)
Status.Value = "Intermission 10"
wait(1)
Status.Value = "Intermission 9"
wait(1)
Status.Value = "Intermission 8"
wait(1)
Status.Value = "Intermission 7"
wait(1)
Status.Value = "Intermission 6"
wait(1)
Status.Value = "Intermission 5"
wait(1)
Status.Value = "Intermission 4"
wait(1)
Status.Value = "Intermission 3"
wait(1)
Status.Value = "Intermission 2"
wait(1)
Status.Value = "Intermission 1"
wait(1)
Status.Value = "Intermission"
game.ReplicatedStorage.IsInGame.Value = true
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player)
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local MapSpawn = ChosenMap:Clone()
MapSpawn.Parent = workspace
wait(2)
local Killer = {}
local KillerChosen = plrs[math.random(1,#plrs)]
Status.Value = "The killer is "..KillerChosen.Name
table.insert(Killer,1,KillerChosen)
wait(2)
wait()
local Survivors = {plrs}
table.remove(KillerChosen)
--Teleporting, camera and knife
wait()
Killer[1].Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(166.4, 110.3, 97.6)
wait(2)
game.ReplicatedStorage.CameraKillerBox:FireAllClients(plrs)
print("First event fired")
wait(8)
game.ReplicatedStorage.CameraKillerBoxBack:FireAllClients(plrs)
local Knife = game.ServerStorage:WaitForChild("Knife"):Clone()
Knife.Parent = Killer[1].Backpack
print("Second event fired")
local Spawnpoints = ChosenMap:FindFirstChild("SpawnPoints")
local SpawnPointsFound = Spawnpoints:GetChildren()
for i, player in pairs(Survivors) do
if player then
character = player.Character
wait(1)
if character then
character:FindFirstChild("HumanoidRootPart").CFrame = SpawnPointsFound[1].CFrame + Vector3.new(0, 10, 0)
table.remove(AvailableSpawnPoints,1)
local KillerSpawn = ChosenMap:FindFirstChild("KillerSpawn")
Status.Value = "Hide! The killer is coming!"
wait(10)
Killer[1].Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(KillerSpawn.CFrame)
Status.Value = "Killer is here!"
wait(2)
end
end
end

3 comments
both the while loop and the first if statement have no end's, you need to include them after the initial 3 end's
So how much ends should i add and where (What lines) because i added them and its still not working
2 end's after your very last end in the script