So, I have a mesh part tornado morph. I use a weld to join the HumanoidRootPart of the player to the morph. (
local weld = Instance.new("Weld", partA)
weld.Part0 = partA -- Humanoid Root Part
weld.Part1 = partB -- Tornado Morph
)
The problem is, I can't seem to figure out how to get it to spin. I want it to spin separately from the player, and yet still be attached. I've tried HingeConstraints set to Motor but that didn't work. Can somebody please help me? Also, the morph is CanCollide true.

1 comment
Well, the morph is a Tornado. Edited the post to clarify that.