Here is the code, it is not putting the (Pet).Name into the table PetsFolder, and saving and loading through DataStore? What am I doing wrong, or missing? Thanks in advance for anyone that can help fix the problem.
local players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local PetDataStore = DataStoreService:GetDataStore("TestingPets1")
local dataLoaded = nil
local dataAttempts = 3
local playerPets = {}
local function get(plr)
local pKey = "pPets_"..plr.UserId
local serialized
local count = 0
local success, err
repeat
success, err = pcall(function()
serialized = PetDataStore:GetAsync(pKey)
end)
count = count + 1
wait(0.5)
until count >= dataAttempts or success
if not success then
warn("Failed to read or load data. Error code: " .. tostring(err))
return
end
if serialized then
return serialized
else
return {};
end
end
local function Set(plr)
if dataLoaded then
local pKey = "pPets_"..plr.UserId
local data = playerPets
local success, err
local count = 0
for i, v in pairs(plr.Pets:GetChildren()) do
table.insert(playerPets, v.Name)
end
repeat
success, err = pcall(function()
PetDataStore:SetAsync(pKey, data)
end)
count = count + 1
wait(0.5)
until count >= dataAttempts or success
if success then
print(unpack(playerPets))
end
if not success then
warn("Failed to serialize data. Error code: " .. tostring(err))
return
end
end
end
local function CreatePets(plr)
local PetsFolder = Instance.new("Folder")
PetsFolder.Name = "Pets"
PetsFolder.Parent = plr
dataLoaded = true
end
players.PlayerAdded:Connect(CreatePets)
players.PlayerRemoving:Connect(Set)

2 comments
What would I put in the -- Do some stuff right here section?
you spawn your pets in.