So I made a LocalScript in StarterCharacterScripts and its supposed to copy the players character and all the hairs and stuff they've added to it into StarterPlayer so next time they die they won't spawn as the default character they made but for some reason they spawn as the default character anyway
take a look at my fat script please
local pl = game.Players.LocalPlayer
wait(10)
if pl and pl.Character then
local c = pl.Character
c.Archivable = true
local clone = c:Clone()
game.StarterPlayer.StarterCharacter:Destroy()
clone.Name = "StarterCharacter"
clone.Parent = game.StarterPlayer
print("guy has been copied")
end
my discord Randy Butternubs #7224

1 comment
@GriffthouBiff this actually just deletes the players character and does something out of the ordinary, I want it to copy the players character into StarterPlayer because when you put a model named 'StarterCharacter' into StarterPlayer it immediately replaces the players character when they spawn in. I only want this for when they die so the CUSTOMIZATIONS the player had goes onto them when they d