game.Players.PlayerAdded:Connect(function(p)
    p.CharacterAdded:Connect(function(c)
        script.Parent:GetPropertyChangedSignal("Occupant"):Connect(function(occupied)
            wait(0.3)
             if not script.Parent.Occupant then
                c.HumanoidRootPart.CFrame = script.Parent.CFrame + Vector3.new(-3,2,0)
            end
        end)
    end)
end)