I wanted to make a NPC called Dr.Copper follow a player when I used a dialogue. I also wanted him to stop following if the player told him to. This is the script I used:

function follow(choice)
	if (choice == script.Parent.Follow) then
	script.Parent.Parent.Parent.Following.Disabled=false
	elseif (choice == script.Parent.StopFollow) then
	script.Parent.Parent.Parent.Following.Disabled=true
end
end
script.Parent.DialogChoiceSelected:Connect(follow)