I want to make it where an arm is being scaled in one direction, I want it to look like he stretched his arm as if he was made of rubber. I'm using a tween to create that stretching animation, but the problem I'm having is that it would scale in both opposite directions of an axis, which isn't what I want. How do I make it where it only scales in one direction? Thanks
Here's my script:
game.ReplicatedStorage.Events.gumCharge.OnServerEvent:Connect(function(player)
local Tween = game:GetService("TweenService")
local char = player.Character or player.CharacterAdded:Wait()
local rArm = {ruArm = char:WaitForChild("RightUpperArm"), rlArm = char:WaitForChild("RightLowerArm"), rHand = char:WaitForChild("RightHand")}
local info = TweenInfo.new(
2, --Length(seconds)
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0, --Times Repeated
false, --Reverse
.5) --Delay (seconds)
local ruSize = {Size = rArm.ruArm.Size + Vector3.new(0, 10, 0), Position = rArm.ruArm.Position + Vector3.new(0, 5, 0)}
local rlSize = {Size = rArm.rlArm.Size + Vector3.new(0, 10, 0), Position = rArm.rlArm.Position + Vector3.new(0, 5, 0)}
local rSize = {Size = rArm.rHand.Size + Vector3.new(0, 5, 0), Position = rArm.rHand.Position + Vector3.new(0, 2.5, 0)}
local ruTween = Tween:Create(rArm.ruArm, info, ruSize)
local rlTween = Tween:Create(rArm.rlArm, info, rlSize)
local rTween = Tween:Create(rArm.rHand, info, rSize)
ruTween:Play()
rlTween:Play()
rTween:Play()
end)
