so in my game some people after rejoining have been getting large amounts of money. for example my friend had around 20 millions and after a rejoin he got 6 billions. he rejoined because of a massive lag. could it be because of the lag? here is the cash save/load script. i think its ok.
local datastore = game:GetService("DataStoreService")
local ds1 = datastore:GetDataStore("Cash24")
game.Players.PlayerAdded:Connect(function(plr)
local cash = game.ServerStorage.MoneyStorage:WaitForChild(plr.Name)
local success,err = pcall(function()
cash.Value = ds1:GetAsync(plr.UserId) or 0
end)
if success then
print("Your Data Has Been Loaded.")
else
print("Your Data Loading Has Failed.")
warn(err)
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local cash = game.ServerStorage.MoneyStorage:FindFirstChild(plr.Name)
local success,err = pcall(function()
ds1:SetAsync(plr.UserId, cash.Value)
end)
if success then
print("Your Data Has Been Saved.")
else
print("We Got An Error While Saving Your Data.")
warn(err)
end
end)

1 comment
whatever your problem is, it isn't the datastore, since it only STORES the value of the player's cash. The issue is probably in another script you use to reward players