for Clock1 = repstorage.Levelstime[levelpicker].Value, 0, -1 do
clock.Text = Clock1
print(Clock1)
if Clock1 == 0 then
lightdoor1:Clone().Parent = game.Workspace.ElevatorModel1.Doors
lightdoor2:Clone().Parent = game.Workspace.ElevatorModel1.Doors
game.Workspace.RunningLevel[levelpicker]:Destroy()
else wait(1)
for i = 20, 0, -1 do
clock.Text = i
print(i)
if i == 0 then game.Workspace.ElevatorModel1.Doors.LDoor:Destroy() game.Workspace.ElevatorModel1.Doors.RDoor:Destroy() break
else wait(1)
I want first for loop to finish before going to the next

1 comment
nevermind needto add end