Hi! I started making great progress on my game, and I completed this bomb script, but there's one thing that I haven't experienced ever with remote events. My debounce wont work. I looked at tons of other people and their ways of doing it, but it was exactly like the way I did it. I don't know if this is on the Button scripts end or if its on the Attack scripts end. It creates 2 bombs instead of one, which means double damage! Please help!
This scripts debounce won't work. Server Script, in StarterCharacterScripts.
local part = game.ReplicatedStorage.ClassData.Bloxxer.BloxxerSword:Clone()
local P = script.Parent
local fire = game.ReplicatedStorage.MoveSetFires
local A = P.ATK
local cda = false
local AF = fire.Attack
local A1 = P.AB1
local A1F = fire.AB1
local A2 = P.AB2
local A2F = fire.AB2
local RJ = P.REJ
local RJF = fire.Rejuvinate
local CORE = P.BTZ
local CF = fire.Core
local Attackcd = false
local AtCD = .8
A1.Changed:Connect(function(v)
print(v)
end)
local function createhitbox(position, size1, size2, size3, damage, tim, offset, plr, ray, direction)
local hit = Instance.new("Part")
hit.Size = Vector3.new(size1,size2,size3)
hit.Color = Color3.new(200,0,0)
hit.Transparency = .6
hit.CFrame = position.CFrame
hit.Orientation = Vector3.new(0, 0, 0)
hit.CanCollide = false
hit.Parent = workspace
if ray == true then
end
local destroy = coroutine.create(function()
wait(tim)
if hit then
hit:Destroy()
end
end)
coroutine.resume(destroy)
hit.Touched:Connect(function(h)
if h.Parent ~= plr.Character then
if h.Parent.Humanoid then
local humanoid = h.Parent.Humanoid or h.Parent:FindFirstChildOfClass("Humanoid")
print(h)
humanoid.Health = humanoid.Health - damage
hit:Destroy()
end
end
end)
end
print("okok")
A1F.OnServerEvent:Connect(function(player)
wait(.1)
print(cda)
if cda == false then
cda = true
if player then
--the hitbox
local bomb = Instance.new("Part")
bomb.Name = "Projectile"
bomb.Shape = Enum.PartType.Ball
bomb.Color = Color3.new(0,0,0)
bomb.Size = Vector3.new(1.7, 1.7, 1.7)
bomb.Transparency = .2
bomb.CFrame = player.Character.HumanoidRootPart.CFrame
bomb.Parent = workspace
--local bv = Instance.new("BodyForce", bomb)
bomb.CanCollide = false
bomb.Velocity = player.Character.UpperTorso.CFrame.lookVector * 25
wait(.1)
bomb.CanCollide = true
wait(2)
createhitbox(bomb, 10.95, 10.95, 10.95, 15, .5, 0, player, false, nil)
bomb:Destroy()
--createhitbox(3.1, 2.45, 7.25, 6, .1, -8, player, false, nil)
cda = false
end
end
end)
This script works and the prints tell me this isn't the problem. Local script, in StarterCharacterScripts.
wait(5)
local UserInputService = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local char = player.Character
local mouse = player:GetMouse()
local P = script.Parent
local fire = game.ReplicatedStorage.MoveSetFires
local A1 = P.AB1
local A1F = fire.AB1
local A2 = P.AB2
local A2F = fire.AB2
local RJ = P.REJ
local RJF = fire.Rejuvinate
local CORE = P.BTZ
local CF = fire.Core
local function click(move,cd)
print(move,cd)
move:FireServer()
wait(cd)
end
UserInputService.InputBegan:Connect(function(Input, Gamestuff)
if Gamestuff then return end
--AB1
if Input.KeyCode == Enum.KeyCode.Q then
if A1.Value == false then
A1.Value = true
click(A1F,4)
A1.Value = false
end
end
--Ab2
if Input.KeyCode == Enum.KeyCode.E then
if A2.Value == false then
A2.Value = true
end
end
end)
