I've been thinking about a teleport script to teleport 10 studs to where the player was facing, but couldn't figure out how I would do it. I tried:
local orientation = character.Torso.Orientation
character.HumanoidRootPart.Position = CFrame.new(character.Humanoid.RootPart.Position + 10, 0, 0)
but then I realized that it would teleport the player only in the X axis, and I don't know how to get the direction they are facing. I'm kinda new to this kinda stuff so I don't know what I'm doing.

1 comment
I've been wondering the same thing. I'll be looking around online for the solution and If I find one I'll let you know