Hello scriptinghelpers, I'm here to ask a question regarding why my BillboardGui seems to re-appear after the {Player} resets, dies, or something along those lines; I have already tried using ResetOnSpawn to no avail, here's the current piece I need help with;
local function onNameEvent()
playerWS.Head:FindFirstChild("BillboardGui").Enabled = false
if humanoid:GetState() == Enum.HumanoidStateType.Dead then
player.Character:WaitForChild("HumanoidRootPart")
playerWS.Head:FindFirstChild("BillboardGui"):Destroy()
end
Could you tell me why the BillboardGui re-appears inside of Workspace and doesn't get destroyed after the {Player} respawns? Thank you for any and all help.

1 comment
Are you trying to have the BillboardGui in there until they die then disappear? What does your code look like for putting the BillboardGui into the player?