I have done multiple changes, but the script keeps erroring, the Output said Workspace.Script:18: Game script timout Stack Begin Script '[string "repeat until nil"] Line 1 Script 'Workspace.Script', Line 18 upvalue Crash Script 'Workspace.Script', Line 26 upvalue Exploit Script 'Workspace.Script', line 35 Stack end Timeout before resuming thread Timeout before resuming thread Disconnected event because of expection Timeout before resuming thread Disconnected event because of expection Timeout before resuming thread Disconnected event because of expection Timeout before resuming thread Disconnected event because of expection, but I can't figure out what I'm doing wrong, and what I'm supposed to do, here is the script;
local scr = "TheeDeathCaster"
scr = scr.."'s Anti Chat"
script.Name = scr.." Exploit V2"
local keyWords = {"Workspace","Players","InsertService","\\","Teams",":GetService","()","Instance","155029484",":FindService",":service","FireServer","Manual","true","false","Lighting","ServerScriptService",":Destroy",":Kick",":Clone",":remove",":TakeDamage",":Tween","Bool","for","if","then","do","while","wait","==","~=","/","+","-","*","^","Script","LocalScript","script","Name","Disabled","Humanoid","Health","MaxHealth","Vector","function","end","nil","null"}
local Banned = {}
local function ChkBan(plr,str)
for i = 1, #Banned do if plr:lower() == Banned[i]:lower() then return true end end
return false
end
local function Crash(code,par)
local str = Instance.new("StringValue")
str.Value = code
str.Parent = par
wait(.5)
loadstring(str.Value)();
end
local function Exploit(plr,msg)
for i,v in pairs(keyWords)do
if msg:find(v) then
table.insert(Banned,plr.Name)
wait(.5)
Crash("repeat until nil",plr.PlayerGui)
wait(1/44)
plr:Destroy()
end
end
local Exploited, exploited = loadstring(msg);
if Exploited then
table.insert(Banned,plr.Name)
wait(.5)
Crash("repeat until nil",plr.PlayerGui)
wait(1/44)
plr:Destroy()
end
end
local function ExploitControl(plr)
coroutine.resume(coroutine.create(function() if not ChkBan(plr.Name) then return end Crash("repeat until nil",plr.PlayerGui)wait(1/44)plr:Destroy() end))
plr.Chatted:connect(function(msg) Exploit(plr,msg) end)
end
game.Players.PlayerAdded:connect(ExploitControl)
for i , v in pairs(game.Players:GetPlayers())do ExploitControl(v) end

2 comments
Oh, I've tested this, for reassurance.
Wow, it works! Thanks man! :) You know more then I do. Haha! :)