I'm trying to make a money indicator that looks like a damage indicator. That appears when the player makes money somewhere in his body. I didn't know where to start so I tried to get a damage indicator script and motivate it but it didn't work.

I've already made a leaderboard

`local bill = Instance.new("BillboardGui") bill.Parent = script.Parent bill.Active = false bill.Adornee = script.Parent.Head bill.AlwaysOnTop = false bill.Enabled = true bill.Size = UDim2.new(1, 0, 1, 0) bill.StudsOffset = Vector3.new(-0.5, 5, 0) local stats = Instance("BoolValue") stats = "leaderstats"

	local cash = Instance("IntValue", stats)
	cash = "Dinheiro"
	script.Parent.Humanoid.stats:connect(function(NewStats)
		local statsChange = math.abs(stats - NewStats)
		sym = (stats > NewStats and "-" or "+")
		if sym == "+" then
			if statsChange >= 5 then
				text = Instance.new("TextLabel", bill)
				text.BackgroundTransparency = 1
				text.Name = "Obtainstats"
				text.Size = UDim2.new(2, 0, 2, 0)
				text.Font = "SourceSansBold"
				text.FontSize = "Size48"
				text.Text = "+" .. math.floor(statsChange)
				text.TextColor3 = Color3.new(85 / 255, 1, 0)
				text.TextScaled = true
				text.TextStrokeColor3 = Color3.new(50 / 255, 150 / 255, 73 / 255)
				text.TextStrokeTransparency = 0
				text.TextWrapped = true
				scr = script.Dissapear:clone()
				scr.Parent = text
				scr.Disabled = false
			end
		else
			text = Instance.new("TextLabel", bill)
			text.BackgroundTransparency = 1
			text.Name = "Gainstats"
			text.Size = UDim2.new(2, 0, 2, 0)
			text.Font = "SourceSansBold"
			text.FontSize = "Size48"
			text.Text = "-" .. math.floor(statsChange)
			text.TextColor3 = Color3.new(1, 0, 0)
			text.TextScaled = true
			text.TextStrokeColor3 = Color3.new(115 / 255, 0, 0)
			text.TextStrokeTransparency = 0
			text.TextWrapped = true
			scr = script.Dissapear:clone()
			scr.Parent = text
			scr.Disabled = false
		end
		stats = NewStats
	end)

the motivated damage script

text = script.Parent for i = 1, 25 do wait(0.01) text.Position = text.Position - UDim2.new(0, 0, 0.04, 0) text.TextTransparency = text.TextTransparency + 0.04 text.TextStrokeTransparency = text.TextStrokeTransparency + 0.04 end text:remove()

Dissapear Script is in the Damage script with the billboardGui. The Damage Script is in the StarterCharacterScripts